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[Àü·«/½Ã¹Ä] Endless Space + Update-REVOLT [PublicHD] Æß
±Û¾´ÀÌ : ÀÍ¸í ³¯Â¥ : 2012-07-09 (¿ù) 15:10   
Endless Space Update-REVOLT [PublicHD].torrent (39.3K) 
÷ºÎÆÄÀÏ ¹«·á ´Ù¿î·Îµå.torrent
[Ä·ÆäÀÎ] ÀڷḦ ¹Þ±âÀü¿¡ ±Û¾´ÀÌ¿¡°Ô °¨»çÀÇ ´ñ±Û ºÎʵ右´Ï´Ù

Endless Space

Genre: Strategy 
Year: 2012 
Design: amplitude Studios 
Platform: PC 


.: Plot of the game:.
This ancient Galaxy IS, ITS and First Intelligent life WAS the civilization We Call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. Will the Galaxy Belong to the Faction That CAN Take control of the Dust and uncover Secrets ... ITS A Born Leader: Guide One of eight civilizations as you strive for galactic Dominion. Will you control the Entire Galaxy Through Trade and subtle diplomacy, explore Every Corner of the universe to find artifacts and Powerful Resources, Other overwhelm your civilizations with advanced Technologies, or destroy your enemies with Massive armadas? Endless Discoveries: With hundreds of systems to Star explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire to Become Heroes Fleet admirals or System Governors and discover five Hero classes and Their Ability unique trees and specializations. Space Opera: Endless Space Experience with state-of-the-art graphics and Interface, Switch Between Strategic Decisions battle and Long-term planning . Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player HAS a plethora of Choices of How best to dissuade or destroy his Enemy. Take on the Universe: Play Against up to seven opponents and Build up - or BREAK - alliances at Will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends. Endless Replayability: New Game Every Control's Scope, from a Quick Match-up to an Endless War. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from Different Victory CONDITIONS and Adapt your Strategy on the Fly. Creating GAMES2GETHER: Track the dev team's Objectives, Achievements and PROGRESS. Participate in the creation of the game via the GAMES2GETHER initiative. Access early versions of the game and give your feedback to the dev team. Discuss actual and future game features and expansions with the dev team. 













Method of entry:
1. Install the game 
2. Copy the contents of the folder "Update 1.05-REVOLT" in the main deriktoriya the installed game. 
3. Play! 

Update Includes:
Update Changelog: 
CHANGES AND ADDITIONS 
- Memory optimization. 
- Collisions Added to graphic FX to stop from going Them 
Through ships. 
- Improved graphic FX for the 'Gravity Well' Battle Action. 
- Hero bonuses to attack and Defense Will now BE correctly 
acknowledged Through displayed MP on his Fleet. 
- Diplomatic balancing (Harder mainly for Serious 
& Endless Modes). fixes - Fixed an issue Where Negative effects on the AI's Diplomatic Attitude Were inversed, counter-balancing Other parts of That AI. - fixed an issue Where the Tolerance trait WAS displaying a wrong value in the System view. - Fixed an issue Where "Random Faction" WAS displayed instead of the Faction's actual name on an invasion Notification. - Fixed an issue Where the Galaxy Would Sometimes Not BE visible When Starting a New Game. - Fixed an issue Where the user WAS Unable to Zoom out at maximum height After playing a Few Game Sessions. - Fixed an issue Where the Horatio Affinity Unlocked the Arid Epigenetics Technology. - Fixed an issue Where the host remained Stuck on the end turn action if a client Joined in PROGRESS and left the session at the Same turn. - Fixed an issue Where the title remained Stuck on end turn Actions After a manual combat. - Fixed an issue Where Were Not the users synchronized After a System WAS invaded and conquered during a Multiplayer session. - Fixed an issue Where the round-UPS modules on the Tonnage Were Different Than the ones on the total Tonnage in the Ship Design view. - Fixed Several Issues text. - Fixed Several localized text issues. Photos


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